July 18, 2016

Nowhere City Nights - Now Available!

Behold the bad-ass cover illustration by Spencer Amundsen!
Hi all!

Julian Bernick here, taking over the Order of the Quill site to tell you all about Nowhere City Nights, our newest DCC RPG product!

Nowhere City Nights is a setting and rules supplement for DCC RPG.  Nowhere City Nights takes three of the core DCC classes (Warrior, Wizard, Thief) and updates them to a gritty 21st century urban setting.  In addition to "class customization rules", it has some light rules for modern gear and vehicle chases, setting info, a smattering of new monsters and three new complete patron write-ups that are fully usable for any DCC RPG campaign.

Available at both Lulu.com and RPGNow.com

So what the heck is Nowhere City?    
I'm a big fan of horror games and modern settings and I wanted to bring an Appendix N sensibility to the genre of modern action and horror.  Nowhere City is a place where Gutter Knights seek to hold off the sorcerous powers of Chaos with guns and Sainted Steel while Free Agents turn a profit any way they can!   DCC Alignments are a big part of Nowhere City, featuring morality (Law), amorality (Neutrality) and immorality (Chaos)!  There are power-mad sorcerers, bizarre urban monsters and powers from beyond the Veil.
The Derro, minions of a patron known only as "The Weeper"

Have you re-engineered DCC to be a whole new rules engine with feats, skills, going-up-stairs-movement, flame thrower rules and...?   
Nah, I tried to keep it pretty fast and light and make it a book you could pick up and quickly create an adventure or sandbox a starting point!  If you already know DCC RPG, you will be right at home, the few extra rules and features will snap right in place.  It's a toolbox with plot-hooks, NPCs, Patrons and locations.  So mix, match and merge them to disturb any group of jaded PCs!

Sounds cool, where can I buy it?  
See the links below and of course, if you are attending GENCON, it will be available where the best RPG products are sold (obviously at the Goodman Games booth!)

RPGNow (Print + PDF): click here
Lulu.com (Print): click here

"May your quills never molt and your ink pots stay full!"

March 7, 2016

Post-Con Con Post! Gary Con 2016!

Hi Crawlers,
I just wanted to write a quick re-cap of the awesome time I had at Gary Con 2016.  It was great to see and game with familiar faces, while meeting more roleplaying fanatics!  Just like the previous Cons I've been to, I left this weekend with a mind full of hilarious roleplays and what are sure to be inside jokes that resonate for Cons to come.

Bought dice from Louis Zocchi himself!!!
Nothing gets me more excited to write more DCC adventures and design more games than being in a gamer's conclave for five days!  And as a bonus, I got to run a playtest of a new secret RPG that I'm currently developing.  The feedback was great, and the game's rules can almost be set in stone!

Road trip 2016 to Gary Con with the MPLS DCC crew!

With a schedule that included D&D with +Frank Mentzer , a secret DCC playtest with +Jobe Bittman , and learning/playing Dragon Lairds with Tom Wham - there was no doubt that Gary Con 2016 was going to be a blast.  In Frank's game, my halfling went from 3' tall to 3" tall as he was crushed by a trapped support beam - only to be quickly replaced by his twin brother separated at birth!  In Jobe's playtest, ! Sorry, it's a secret for now!  And in Tom's game, I learned to rule from a Dragon Laird himself, losing the kingdom but walking away with a consolation prize and a new game to add to my boardgame to-buy list!

And those were only the scheduled games!  Off-the-book games with +Venger Satanis and +Todd Bunn were just as memorable - where the phrase "slapping the bard" was born!

Thanks again everyone for the fantastic time!  There is nothing like packing into a car with +Julian Bernick , +Trevor Hartman , and +Jon Carnes , rolling dice for five days straight, and then driving home and sharing stories!  It was great to be able to thank +Jen Brinkman and +Michael Bolam in-person for their excellent playtest feedback on TOTH  - and it was fun visiting with +Jon Hershberger  +Brendan LaSalle , +Doug Kovacs , +Jason Hobbs , +Jim Skach , +Reid San Filippo , +Forrest Aguirre , +Meredith Spearman +Adam Muszkiewicz +Kathryn Muszkiewicz  and a host of others that I need to find on G+!

Merry Gary Con 2016 from the DCC RPG MPLS Community!
Looking forward to gaming with you all again soon!

January 19, 2016

Strange things are happening at the circle Q!

Hi Crawlers!
I hope the first month of the new year has been treating you to countless dungeon dives and a limited number of TPKs (unless they deserved it)!  Here is a quick update about the content I've been drafting since publishing Theater of the Hammed in early November.

First off, I have a new DCC Patron on the way - Melodalia, the two-faced goddess of Joy and Sorrow!  This temperamental goddess of theater and thespians is briefly introduced in ToTH, and should be ready for summoning sometime in March/April (fingers crossed!).  Like Mysarrai, she'll be published in both a zine and digital format.

The second, much larger project I've been working on is an all new RPG.  The game, whose title I'll announce in the near future, is a cooperative, roleplay-based kingdom management rpg built upon a custom d6 ruleset.  My goal is to create a ruleset that can be easily integrated into any existing tabletop rpg, or run on its own.  I'm not ready to post its full details yet, but it is a passion project that I've been working on since February of last year (researching, ideating, and outlining).  I've now gotten to the point of playtesting it and refining the ruleset.  I may be running a few off-the-cuff playtest games of it at Gary Con this year.

I look forward to posting more info and images from both projects in the coming months, and as always...
"May your quills never molt and your ink pots stay full!"